games · 6 lessons
3D & asset pipelines
Scene, camera, materials, GLB, Blender automation, and frame budgets.
What you are working toward
Connect a game-ready asset pipeline to a browser scene.
0 learning steps complete · View prerequisites and evidence →
Engineering sequence
The rendered world
- 01A scene becomes an image through a camerabeginner · 24 min · predict, experiment, debug, buildunseen
- 02Local transforms compose into a worldintermediate · 27 min · predict, experiment, debug, buildunseen
- 03A texture is data with a meaning and a budgetintermediate · 29 min · predict, experiment, debug, buildunseen
Engineering sequence
The asset pipeline
- 04Loading a model is an asynchronous lifecycleadvanced · 30 min · predict, experiment, debug, buildunseen
- 05Treat the asset export as a buildadvanced · 32 min · predict, experiment, debug, buildunseen
- 06Choose the representation that fits the sceneproduction · 30 min · predict, experiment, debug, buildunseen