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Academy/3D & asset pipelines

games · 6 lessons

3D & asset pipelines

Scene, camera, materials, GLB, Blender automation, and frame budgets.

What you are working toward

Connect a game-ready asset pipeline to a browser scene.

0 learning steps complete · View prerequisites and evidence →

Engineering sequence

The rendered world

  1. 01A scene becomes an image through a camerabeginner · 24 min · predict, experiment, debug, buildunseen
  2. 02Local transforms compose into a worldintermediate · 27 min · predict, experiment, debug, buildunseen
  3. 03A texture is data with a meaning and a budgetintermediate · 29 min · predict, experiment, debug, buildunseen

Engineering sequence

The asset pipeline

  1. 04Loading a model is an asynchronous lifecycleadvanced · 30 min · predict, experiment, debug, buildunseen
  2. 05Treat the asset export as a buildadvanced · 32 min · predict, experiment, debug, buildunseen
  3. 06Choose the representation that fits the sceneproduction · 30 min · predict, experiment, debug, buildunseen